When a child plays games on mobile and computer continuously for hours, it also has serious side effects on his eyes and other organs. In such a situation, when China can make a law regarding online games to secure the childhood of its country, then why should we and our system not think in this direction. Curbing online games is the need of the hour and should be taken seriously.
Today, with the ever-increasing number of new mobile holders, our system may be tempted to believe that in the twenty-first century, we are making everything possible at our fingertips. But perhaps we are forgetting by getting engrossed in technology that with this we are only eroding our indelible ancient heritage, misguided the child mind and youth and pushing our life into the cheeks of time. This is because, at that age, our youth and children have moved towards online games, which is the age to play field games, listen to stories of heroic, majestic great men, read books. In today’s materialistic age, parents are short of time, due to which they hand over the mobile phone to the child at the age when he should have a toy in his hand, parental love on his head. This is unfortunate.
Thus, the increasing inclination of youth and children towards online games is not just a problem of India. In the last few years, a different type of craze has developed among children around the world, which is becoming an addiction somewhere. Addiction to anything, if it becomes excessive, then the harm is terrible. Many studies show that this is having a bad effect on the physical and mental health of children. Perhaps this is the reason that a few months ago China has made a new rule for its children, under which they will now be able to play online games for three hours a week. This is certainly a very important step.
It is worth noting that according to the new rules there, online game companies will now be able to provide online games to children for one hour each on Friday, Saturday and Sunday only. Two years ago, China banned children from playing online games for more than ninety minutes. Back then, on weekends or public holidays, children could play online games for up to three hours a day. Not only this, according to the guideline, children under the age of sixteen were allowed to spend two hundred yuan per month on online games, while teenagers between the age of sixteen and eighteen were allowed to spend 400 yuan.
At the same time, a study conducted in 2015 found that the eyesight of 500 million Chinese citizens were affected by mobile phones and online games. Now you can imagine where online games are pushing your kids! But we all know what is the condition of India. Here even children of one or two years old are given mobiles in their hands and they grow up watching mobiles with great fervor. Then we should assess where India stands in this matter.
It is worth noting that in July this year, China’s largest gaming company ‘Tencent’ announced that it is introducing facial recognition to prevent children playing games between 10 pm and 8 am. . The move was taken following apprehensions that children were using adult IDs to circumvent the rules.
Not only this, in China, now children under the age of eighteen will be able to play video games only on a fixed time and day. Playing of video games will be allowed only between 8 pm and 9 pm. Gaming companies have also been instructed to prohibit children from playing video games beyond this time limit. A state media outlet even called the online game the ‘spiritual opium’. Now you can understand to what extent online game addiction is affecting children.
Talking about India, we keep reading and listening to the news of the deaths of children due to the addiction of online games. Not only this, many children become so accustomed to it that even leaving food and drinking, they are engaged in it day and night and their sleep becomes less. When refused to play, they respond irritably. The risk of online game addiction among children has increased even more due to online education during the Corona period.
According to a figure, about 300 million people play online games in India and by 2022 this number is likely to increase to fifty five million. Now you can imagine that how big a population of India is engaged in playing online mobile games only. On the other hand, if we talk about another figure, at present the market of online gaming in our country is between seven and ten thousand crore rupees, which is expected to reach twenty nine thousand crore rupees in the next one year.
The magnitude of the situation can be understood only from these figures, but neither our system seems conscious about it, nor do the families have enough time to keep an eye on the children every moment to see what their child is doing in the mobile. Used to be. The brain of children is not developed enough to protect themselves from the addiction of online games, so it becomes the responsibility of the parents and the government to take steps in the interest of the children. But there is still a lack of efforts in this direction.
Let us tell you that the World Health Organization has also considered game addiction (named gaming disorder) as a state of mental illness. He says that gaming can be an addiction like cocaine and gambling. The problem has worsened during the Corona period. During this, due to the fear of Corona and other reasons, online gaming of children has increased by forty one percent and online gaming is becoming more common among children of nuclear families.
It is also a bitter truth that children are becoming aggressive and violent by falling into online games, so different. Sometimes this game also pushes them towards depression. In India, many children lost their lives due to games like Blue Well. Almost everyone heard and read those news, yet online games are running rampantly in our country, that too without any terms and conditions.
When a child plays games on mobile and computer continuously for hours and hours, it also has serious side effects on his eyes and other organs. In such a situation, when China can make a law regarding online games to secure the childhood of its country, then why should we and our system not think in this direction. By the way, the disconnection of our society from the roots of joint family is also the reason for many problems and we cannot blame the government for this. Nevertheless, curbing online games is the need of the hour and should be taken seriously. In India too, there is a need to put pressure on online gaming companies like China and regulate them.
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